Fixed some missing voice acting for the new wait/follow commands for the mercenaries that was accidentally left out of the SSE port. Re-recorded Shargam's dialogue and gave him more to say. Restored Athir and Shargam's comment scene about the town ablaze as the mercenaries enter Stonehollow for the first time. Vulom will now teleport around during his fight if he has 10% health remaining or more to be a pain in the ass. He also has a few new things to say. Made a duplicate ShoutFromPerch package template for Vulthurkrah to work around problems introduced by other mods changing the way the original package template functions. Removed a merchant chest and faction assigned to Elmera that she was not using. Remastered voice acting for Mudcrab Merchant. The powerful open-source mod manager from Nexus Mods. Scaling is based on the damage output of the player's currently held weapon. Reworked the first encounter with Vulthurkrah atop Ancient's Ascent. * You may use recorded footage of the mod for reviews, critiques, let's plays, screenshots, and so forth. The mod author supposedly put out a statement on Reddit, however the identity of the user was never verified and the statement was retracted shortly thereafter. Followers should no longer be able to follow you into Herman's Holdout. The Wyrmstooth mod includes several custom books outlining various lore and supplemental information to the player regarding the new lands. Reduced the glow intensity of bog beacon and deep beacon. Fixed a scripting bug that caused Stonehollow to rebuild too quickly. Made a few changes to the lighting in Fort Valus muster. Wyrmstooth? Unique NPCs at Fort Valus no longer ignore all friendly hits and can now become hostile. The first quest of the mod and the quest you will need to complete before you can travel to the island of Wyrmstooth. The steam centurion in Vulthurkrah's lair now leaves the ambush state properly again upon being triggered by its lever. This should improve performance around the island. Wyrmstooth adds a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Fixed an issue where sometimes the day exploration tracks would play during the intro boat ride sequence. Fixed an issue with some dungeons not having music. Again. Sneaking past without paying will make them hostile. * You may specify Wyrmstooth.esp as a master file in your own mod project or translation. Fixed an issue with the Giant's Club where it didn't have enough charge to knock targets into the air. Day/Night soundtracks should no longer play over dungeon soundtracks. Note: Affects new playthroughs only. Made a small change to Fort Valus to make the rooftop behind the common house traversable by NPCs. Reversed the skin tone change on Jonsi and Signy to make Wyrmstooth a bit more compatible with mods that make children look human. Added more reverb to the refectory marauder's voice. Removed the asterisks from combat dialogue. In February 2021 the mod has seen an official return to Nexus Mods, Steam and Bethesda.net with the release of 1.19 and 1.19.1. Turning on the Spriggan Matriarch is now possible after agreeing to help the spriggans. Explore Wyrmstooth Barrow. Added states to a bunch of papyrus scripts to prevent them from potentially triggering multiple times under odd circumstances. Reduced the saturation slightly on Elmera's armor texture. Except the bedrolls, in case the player needs to sleep there. Reversed the skin tone change on Jonsi and Signy to make Wyrmstooth a bit more compatible with mods that make children look human. You can now leave the mercenaries behind during Barrow of the Wyrm if you want to do the dungeon on your own. One of them has a hint for getting the gate open. Removed an icicle that was blocking one of the doorways outside the entrance to Wyrmstooth Barrow Crypt. Moved the Cragwater Cavern reveal trigger to the entrance of the marauder town. Lurius is now teleported to the Red Wave interior if the player sleeps at the start of Barrow of the Wyrm, just in case a mod breaks pathfinding to the Red Wave. Reduced the max level of the mercenaries to 40. Faelor now plays an animation when given an instruction. The objective 'Enter Wyrmstooth Barrow' now only becomes active after speaking to Lurius at Stonehollow, not before. Follow Lurius Liore Enter Wyrmstooth Barrow. Ulfgar now sandboxes in the Silverblood Inn to accomodate folks using Open Cities. Fixed a minor issue where the mercenaries would sometimes rush to the player during the draugr control sequence, sometimes getting in the way of Alberthor's spell. Removed the .gid files from the Skyrim Special Edition port since they aren't necessary anymore. Legate Hamlin now has a few things to say after the dragon has been defeated. It covers: Manual installation. Added 20 new day and night exploration palette tracks. Required only if you use the Wyrmstooth patch. Removed the restoration perks from Vulom as he no longer uses healing spells aside from Drain Life. Moved the random encounter near Chillwater Mill a bit further away. Fixed an issue where the switch that the draugr needs to activate in Wyrmstooth Barrow Temple could potentially be activated before Alberthor puts you in control of the draugr. Vulthurkrah now shouts the player to the ground with a 'Dragonbornrend' shout before speaking. It was created by Jonx0r and featured an entirely new main questline, side quests, new NPCs and much more. Removed a couple traps that were in obnoxious spots. Fixed a roombound issue in Bloodfrost Burrow. Made a few cosmetic changes to Fort Valus to mostly to make the exterior better match the interior. But is the dragon stirring up trouble with a particular reason and what sinister motive does it have for its actions? If your game is freezing at certain parts of the dungeon, the game is trying to make an Autosave. Having too many can actually degrade performance. Recorded new voice acting for Lurius Liore. Mind-control a draugr to solve a unique dungeon puzzle. 3 for the Dark Brotherhood. Fixed an animation issue where Lorumend would occasionally fail to play the instrument animation immediately when a performance starts. Fixed a performance issue in the dockmaster's house. Recompiled all scripts. Remade the WTFXVolumeMist.nif file using FXVolumeMist.nif from SSE to try and fix a graphical issue that only manifests on Xbox (SSE only). The guards however will continue to ignore friendly hits since they're the most likely to engage enemies. Elmera wasn't taking the spiddal sticks from the player. Removed a couple script files that weren't being used. The objective to unlock the door to Blind Robber's Cache now has a quest marker pointing to the door. Optimized performance at Wyrmstooth Docks and Fort Moonwatch a bit more. All side quests. Battle across new landscapes and through new dungeons in this unofficial expansion for The Elder Scrolls V: Skyrim. Detailed walkthrough Dunyick, a hunter residing in his own camp, asks the Dragonborn for his/her aid in finding his pet wolf Faelor, who fled into the wilderness after the former was attacked by bandits and left for dead in his camp. Repositioned the bounty note in Stendarr's Outpost to make it a bit easier to spot. Included script source in the release. The mercenaries now only give you their sidequests when they're on Wyrmstooth. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Gundlof Windsinger can now be found performing for the marauders at Cragwater Cavern before purchasing the main hall upgrade for Fort Valus. Currently applies to: Vulthurkrah, Vulom, Valstadt, Malentis, Suleyk and The Valedrynn. Wyrmstooth adds in a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Reduced the glow intensity of bog beacon and deep beacon. Adjusted acoustic settings for several interiors to better match the type of location. Daniel Coffey (Lurius Liore up to 1.19.5)David Bodtcher (Alberthor, Balmir up to 1.19.8, Hroldar, Sigur, Geitrich up to 1.19.4)Tim Morgan (Theodyn Bienne up to 1.19.4)Andrew Miller (Vulthurkrah)Adriana Beals (Daenlit, Elmera (up to 1.19.5), Spriggan Matriarch up to 1.19.4)Ben Britton (Athir, Vulom, Holmar)Dan Marfleet (Shargam and Bolmar up to 1.19.4, Hulgard up to 1.19.5, Castus Arius, Ynglod Ironbender, Skonjar)Randy Westbrook (Dunyick, Vontus Laenius, Nalion)Cassandra Wladyslava (Ajira, Shomara, Svenja (up to 1.19.5), Lalaine Laenius, Gildan, Thelma (up to 1.19.5), Helga the Haggard)Matthew Dixon (JaShavi-Dar, Speaks-Many-Tongues, Plants-Bitter-Seeds, Sits-With-Beetles, Mudcrab Merchant)Avery Smithhart (Yngfa up to 1.19.8, Leone Laenius, Rose)Sienna Crichton (Signy)Dinesh Alvis (Theodyn Bienne from 1.19.4 onwards)Eli Harris (Shargam from 1.19.4 onwards)Chuck Brown (Ulfgar)Katie Burke (Lorumend)Storm Watters (Spriggan Matriarch from 1.19.5 onwards)Tim Wells (Geitrich from 1.19.5 onwards)Jon Brattin (Bolmar from 1.19.5 onwards)Andrew Dickson (Hulgard from 1.19.6 onwards)Luna Freya (Elmera from 1.19.6 onwards)Carly Danielson (Thelma from 1.19.6 onwards)Elena Hark (Svenja from 1.19.6 onwards)Jack Whitney (Lurius Liore from 1.19.6 onwards)Timothy Banfield (Alka from 1.19.6 onwards, Balmir from 1.20 onwards)Mia Jabara (Yngfa from 1.20 onwards)Ken Marsiglia (Gjalrunn)Nastasia Marquez (Glendora)Amrit Sandhu (Krakevisa Ritual Mage)Blary (Ingredients Wall Art resource)Artisanix (Paintings and Frames resource)Duncanlarsen1 (Wyrmstooth Paper World Map: http://www.nexusmods.com/skyrim/mods/84734)Jon Polenz (Project Lead, Story, Level Design, Quest Design, Alka up to 1.19.5)Len van der Stadt (Audio Director, Composer)Soundtrack is exclusively composed and produced for Wyrmstooth by Len van der StadtCopyright 2013 by Len van der Stadt, All rights reservedwww.leonvanderstadt.com, This mod is opted-in to receive Donation Points. For the SunHelm - Wyrmstooth and Gray Cowl - Wyrmstooth patches. Fight through one of the biggest dungeons in Tamriel with a group of followers. Thanks for watching our Skyrim Top 10 Mods!Like our videos and want to support us? * You may reuse any portions of papyrus scripting in your own projects. The objective 'Enter Wyrmstooth Barrow' now only becomes active after speaking to Lurius at Stonehollow, not before. Wyrmstooth, sometimes referred to as The Elder Scrolls V: Wyrmstooth, is a DLC-sized expansion of The Elder Scrolls V: Skyrim, and eventually The Elder Scrolls V: Skyrim Special Edition, that takes place on the island of Wyrmstooth. Alberthor's falmer should no longer follow the player out of Dimfrost. http://facebook.com/brodu. Speaking to Lurius about the fort will clear the objective, if you don't want to actually purchase it. Contents Quick walkthrough Speak to Lurius Liore at the docks in Solitude. Fixed conditions on new day and night tracks. The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. Skyrim Mods Showcase: Wyrmstooth Wyrmstooth adds a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Faelor now does a bit more damage to enemies in combat. Adds craftloot, sort and storage system support. Made a minor level design change to Wyrmstooth Barrow Crypt. Not to mention that the mod is still getting updates. The task may seem simple enough: slay a dragon that's stirring up trouble. Vote 0 comments Best Add a Comment More posts you may like r/skyrimmods Join 28 days ago Saints and Seducers Extended Cut is out. Speaking to Lurius about the fort will clear the objective, if you don't want to actually purchase it. Added some extra lines to Faelor's dialogue when speaking to her for the first time. Getting Goreduster and opening the barrow entrance before reading the bandit journal no longer adds a quest objective for getting the sword that you already have. Made some adjustments to Vulthurkrah's combat style. Fixed an issue with Bolmar not being killable during A Priceless Commodity. Fixed an issue with the Chillwater Mill guards not arresting the player if the player is caught breaking the law. This feature will require SKSE and SkyUI. Made some adjustments to the music and bard performance settings. Sneaking past without paying will make them hostile. The marauders at Cragwater are no longer immediately hostile. Disabled trespass dialogue for Stonehollow residents where a guard is called when there are no guards around yet to call. Wyrmstooth adds in a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. The powerful open-source mod manager from Nexus Mods. In May 2017 the mod resurfaced on Archive.org with version 1.17A and later with v1.17B and 1.18 alongside an SSE port. Added states to a bunch of papyrus scripts to prevent them from potentially triggering multiple times under odd circumstances. Removed Hulgard and Ynglod from the JobBlacksmithFaction because it's unnecessary for them to be in it. Pages using DynamicPageList parser function, The Elder Scrolls V: Skyrim Special Edition, Better Falskaar and Wyrmstooth Map with Roads, Climates of Tamriel Compatibility for Bruma and Wyrmstooth, Wiseman303's Flora Fixes for Bruma and Wyrmstooth SE, This article is on the mod. All the spriggans now need to be defeated at Gronndal Grove when siding with Bolmar during A Priceless Commodity. Added three new reveal tracks at various points in Wyrmstooth Barrow. How do I get back? But is the dragon stirring up trouble with a particular reason and what sinister motive does it have for its actions? Random encounters involving multiple NPCs now follow a leader. Fixed a performance issue in the dockmaster's house. If you are looking for the article on the location of the same name, see. Daniel Coffey (Lurius Liore up to 1.19.5)David Bodtcher (Alberthor, Balmir up to 1.19.8, Hroldar, Sigur, Geitrich up to 1.19.4)Tim Morgan (Theodyn Bienne up to 1.19.4)Andrew Miller (Vulthurkrah)Adriana Beals (Daenlit, Elmera (up to 1.19.5), Spriggan Matriarch up to 1.19.4)Ben Britton (Athir, Vulom, Holmar)Dan Marfleet (Shargam and Bolmar up to 1.19.4, Hulgard up to 1.19.5, Castus Arius, Ynglod Ironbender, Skonjar)Randy Westbrook (Dunyick, Vontus Laenius, Nalion)Cassandra Wladyslava (Ajira, Shomara, Svenja (up to 1.19.5), Lalaine Laenius, Gildan, Thelma (up to 1.19.5), Helga the Haggard)Matthew Dixon (JaShavi-Dar, Speaks-Many-Tongues, Plants-Bitter-Seeds, Sits-With-Beetles, Mudcrab Merchant)Avery Smithhart (Yngfa up to 1.19.8, Leone Laenius, Rose)Sienna Crichton (Signy)Dinesh Alvis (Theodyn Bienne from 1.19.4 onwards)Eli Harris (Shargam from 1.19.4 onwards)Chuck Brown (Ulfgar)Katie Burke (Lorumend)Storm Watters (Spriggan Matriarch from 1.19.5 onwards)Tim Wells (Geitrich from 1.19.5 onwards)Jon Brattin (Bolmar from 1.19.5 onwards)Andrew Dickson (Hulgard from 1.19.6 onwards)Luna Freya (Elmera from 1.19.6 onwards)Carly Danielson (Thelma from 1.19.6 onwards)Elena Hark (Svenja from 1.19.6 onwards)Jack Whitney (Lurius Liore from 1.19.6 onwards)Timothy Banfield (Alka from 1.19.6 onwards, Balmir from 1.20 onwards)Mia Jabara (Yngfa from 1.20 onwards)Ken Marsiglia (Gjalrunn)Nastasia Marquez (Glendora)Amrit Sandhu (Krakevisa Ritual Mage)Blary (Ingredients Wall Art resource)Artisanix (Paintings and Frames resource)Duncanlarsen1 (Wyrmstooth Paper World Map: http://www.nexusmods.com/skyrim/mods/84734)Jon Polenz (Project Lead, Story, Level Design, Quest Design, Alka up to 1.19.5)Len van der Stadt (Audio Director, Composer)Soundtrack is exclusively composed and produced for Wyrmstooth by Len van der StadtCopyright 2013 by Len van der Stadt, All rights reservedwww.leonvanderstadt.com, This mod is opted-in to receive Donation Points. Elmera wasn't taking the spiddal sticks from the player. Lorumend now has 17 new unique instrumental performances. Wyrmstooth, sometimes referred to as The Elder Scrolls V: Wyrmstooth, is a DLC-sized expansion of The Elder Scrolls V: Skyrim, and eventually The Elder Scrolls V: Skyrim Special Edition, that takes place on the island of Wyrmstooth. Removed Yngfa, Balmir and Lalaine from the Lumberjack factions because it was giving them dialogue they didn't have voice acting for. Increased the level scaling of Malentis' Simulacrum. Added a hint for solving the pressure puzzle in the refectory. Remastered voice acting for Theodyn Bienne. Join me on a magical journey as we explore the island of Wyrmstooth to uncover a mysterious plot involving some asshole Dragon and why it's ruining the East . You should now be able to trade with Ja'Shavi-Dar as soon as you arrive on the island. 15 achievements are obtained by completing faction quests: 3 for the Companions. The task may seem simple enough - slay a dragon thats stirring up trouble. Similarily, all the miners now need to be defeated when siding with the Spriggan Matriarch. Skyrim: Wyrmstooth Quests Category page Edit This page contains all quests that are added by the mod Wyrmstooth Trending pages Barrow of the Wyrm All items (13) # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Other A A Howl Load of Trouble A Priceless Commodity B Barrow of the Wyrm Blind Robber's Cache D Dragon Hunt R Reclaiming the Past Malentis' simulacrum is now named Malentis' Simulacrum rather than just Simulacrum. Copyright 2022 Robin Scott. Let Alberthor cast the spell. The mod will still function fine without them. Barrow of the Wyrm is a quest available in Wyrmstooth. Lurius is now teleported to the Red Wave interior if the player sleeps at the start of Barrow of the Wyrm, just in case a mod breaks pathfinding to the Red Wave. If anyone else spots any more mistakes, please let me know. In May 2017 the mod resurfaced on Archive.org with version 1.17A and later with v1.17B and 1.18 alongside a SSE port. Install hundreds of mods with the click of a button. Repositioned the bounty note in Stendarr's Outpost to make it a bit easier to spot. Jnsi has been renamed to Jonsi to support in-game font replacement mods that use a more limited unicode set. Reduced the max level of the mercenaries to 40. Retrieve Goreduster and enter the barrow. The Spriggan Matriarch is now flagged as essential until you side with the miners. Copyright 2022 Robin Scott. Chaoswielder now uses regular ebony ingots for tempering. Re-rendered the intro .bik video with new music. Copyright 2022 Robin Scott. They can be found all across the island in several locations, but can all be found with relative ease in the East Empire Company Storehouse in the mining settlement of Stonehollow all together. * You may use the 3d assets I've made (with attribution) in any project you are working on. Rose should no longer speak about Nalion before Nalion and Gildan move to Wyrmstooth. Added 3 dragon mounds corresponding to the 3 dragons you fight on the island. The Phantom Form actor now performs an idle animation wherever it's spawned in to distract enemies. But things never quite go that easily. * You may NOT use the music or the voice acting in another project. Renamed the starting quest 'Dragon Hunt' to 'Wyrmstooth'. Added an option in the MCM to disable quest markers on Wyrmstooth quests. It should no longer be possible for Daenlit to run out of arrows. Stendarr's Outpost Stormcloak Camp T The Handsome Hermit Tomb of Vulom Twinpeak Tower W Wanderer's Camp Waylayer's Watch Wulfmere's Watch Wyrmstooth (location) Wyrmstooth Barrow Wyrmstooth Barrow Crypt Wyrmstooth Docks Categories Community content is available under CC-BY-SA unless otherwise noted. Reduced duration of draugr swarm and made them slightly less likely to occur. * You may share this mod privately. Fixed a minor issue with weather in sub regions not set to override main region weather. Fixed an animation issue where Lorumend would occasionally fail to play the instrument animation immediately when a performance starts. Battle across new landscapes and through new dungeons. 1.19.4 added new dialogue for some of the NPCs, and a new sidequest along with lots of bugfixes and optimizations. It was created byJonx0r and featured an entirely new main questline, side quests, new NPCs and much more. The steampool dragons should now be a bit tougher too. Shargam now always spawns in with a Steel Battleaxe as his default weapon. Bolmar and Geitrich's 'dragon killed' dialogue should now have more priority over other hello lines when a dragon dies nearby. Fixed an overlapping dresser in Fort Moonwatch Quarters. Scaling is based on the damage output of the player's currently held weapon. Made a few cosmetic changes to Fort Valus to mostly to make the exterior better match the interior. Fixed conditions on new day and night tracks. Lorumend now charges 10 gold per song request. A challenging new quest with an exciting dragon battle. Added an objective to visit the notice board when an NPC mentions it for the first time. Included script source in the release. This should help alleviate some stuttering caused by a bunch of large quests starting all at once as soon as the mod loads. In February 2021 the mod has seen an official return to Nexus Mods, Steam and Bethesda.net with the release of 1.19 and 1.19.1. Adjusted the position of a few mis-aligned dungeon tileset pieces in Wyrmstooth Barrow Temple. A secret hagraven can be found on Wyrmstooth . Added ownership to the refectory adventurer's gear. Over 1000 lines of new recorded voice acting. * You may use recorded footage of the mod for reviews, critiques, let's plays, screenshots, and so forth. Ulfgar's crime faction wasn't properly assigned. Generated TVDT occlusion for the Dimfrost and Wyrmstooth worldspaces. Remastered Signy's new lines of dialogue. Replaced the marauders in the pressure plate room of the refectory with adventurers. Wyrmstone and Brimstone ore veins have been replaced for now until new armor and weapon sets can be made for the mod. Gave Vulom a package to pursue the player as long as the player remains inside his tomb. Lorumend now has 17 new unique instrumental performances. The dead Dark Brotherhood assassin in the abandoned sanctuary should no longer have a grey face. Remastered voice acting for the Argonian NPCs. Valstadt can now be found sitting on his new bone throne in Cragwater Cavern. Added some extra silence after the Wyrmstooth Barrow track. Explore. Install hundreds of mods with the click of a button. Rebuilt tree LOD as part of object LOD for the SSE port as the Creation Kit wasn't packing the .lst files. Gave a key to the generic miners at Stonehollow so they can enter their barracks to sleep if someone has already locked the door. Quest items associated with 'Barrow of the Wyrm' are therefore now also droppable once this quest is finished. The Marauder Footman who steals the claw no longer flees to Herman's Holdout. This may also improve stability. Excluded the mannequins in Fort Valus Muster from bard audiences. Removed the dead adventurer outside the nord puzzle door with the bloodstained note. Having too many can actually degrade performance. Made the button that opens the elevator in Vulthurkrah's room in Dimfrost Luminatory easier to reach. It should no longer be possible for Daenlit to run out of arrows. Install hundreds of mods with the click of a button. Reduced the chance of Shargam saying 'You're next, play-thing!'. Repositioned the secondary lever for the pressure puzzle in the refectory so it's more visible. In addition, the mod brings new weapons, shields . All rights reserved. Removed Hulgard and Ynglod from the JobBlacksmithFaction because it's unnecessary for them to be in it. You can now leave the mercenaries behind during Barrow of the Wyrm if you want to do the dungeon on your own. The enemies spawned at Ancient's Ascent should now engage the player before the player reaches Vulthurkah so they don't interfere with his dialogue. Removed the restoration perks from Vulom as he no longer uses healing spells aside from Drain Life. Wyrmstooth NPCs are now placed into their positions only once you meet quest start requirements. Skyrim: Wyrmstooth Quests Category page Edit The following is a list pertaining to quests in Wyrmstooth: Trending pages Goreduster (Wyrmstooth) All items (6) # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Other A A Howl Load of Trouble (Wyrmstooth) B Barrow of the Wyrm (Wyrmstooth) D Dragon Hunt (Wyrmstooth) G Goreduster (Wyrmstooth) R All regions and locations around the island. Introducing 'The Naked Nord', a short side quest with multiple outcomes based on your actions. Chaoswielder now uses regular ebony ingots for tempering. Adjusted acoustic settings for several interiors to better match the type of location. I think. Remastered some of Shargam's new lines of dialogue. The mercenaries now only give you their sidequests when they're on Wyrmstooth. Find the switch to open the gate. All items (2) # A B C D E F G H I J K L M N O P Q R The main quest. Recently Changed Pages. Added more cover at the steam pools and along the path leading to Wyrmstooth Barrow to help low level players get past the dragons. It covers: When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Added an option to the MCM to alert you when Wyrmstooth starts up in the background. Legate Hamlin now has a few things to say after the dragon has been defeated. Fixed Signy's new trespass and flee dialogue. Posted 15 May 2016 - 01:39 PM. Made his Drain Life spell stronger to compensate. The following is a list pertaining to characters who can initiate quests in Wyrmstooth: Apexpedia. Moved the random encounter near Chillwater Mill a bit further away. Bolmar now forcegreets the player when approaching Gronndal Grove. Fixed an issue where Shargam wasn't being dismissed properly if the player dismissed him on Wyrmstooth. Fixed a scripting issue that could occur if you started Malentis' boss fight and left Krakevisa without killing him. If you check the skyrim wiki page, you can look up the specific quest, and console command in the completion (something like, setstage then a number, can't remember off hand. ) Removed the 'Marked For Death' shout from Vulthurkrah. 1. Alberthor's greeting dialogue as a falmer is no longer flagged as a 'goodbye' line to prevent it from potentially being repeated. Reworked the first encounter with Vulthurkrah atop Ancient's Ascent. Signy's sidequest is now only available once Barrow of the Wyrm has been completed. Having Vulom teleport around also helped fix an issue where he'd stop casting spells at the player after awhile. It's now also possible to advance the quest by killing the spriggan matriarch before even speaking with her. Faelor's AI is now forced to re-evaluate immediately after being dismissed. Roosting dragons should only be re-enabled after Wyrmstooth if they were previously already enabled through the main quest. Jnsi has been renamed to Jonsi to support in-game font replacement mods that use a more limited unicode set. Fixed a potential lighting issue after the round door in the refectory. Faelor now plays an animation when given an instruction. Fixed a roombound issue with one of the walls in Fort Moonwatch. Fixed an issue where the switch that the draugr needs to activate in Wyrmstooth Barrow Temple could potentially be activated before Alberthor puts you in control of the draugr. Category:Skyrim: Wyrmstooth Miscellaneous Quests | Apexpedia | Fandom Beast Mode Wiki 201 pages Explore Wiki Content Community in: Skyrim: Wyrmstooth, Quests By Mod Skyrim: Wyrmstooth Miscellaneous Quests Category page Edit The following is a list pertaining to miscellaneous quests in Wyrmstooth. Rebuilt tree LOD as part of object LOD for the SSE port as the Creation Kit wasn't packing the .lst files. The mod was first uploaded to Nexus Mods in October 2012 but was later removed from Nexus Mods, Steam and Mod DB in May 2016 at the author's request. Added an option to the MCM to scale up the health of bosses if the player can kill the boss in 4 hits or less. Hunters on Wyrmstooth should no longer refer to a Jarl. Elmera now joins up with you outside the entrance to Wyrmstooth Barrow crypt. Added a new track that plays when Vulthurkrah is defeated. Increased the level scaling of Malentis' Simulacrum. Resorted dialogue views and included the .xml files in the release. Fixed an issue with the Spriggan Matriarch's model being invisible. Elmera's AI now updates immediately once Vulthurkrah has been defeated. Fixed an issue with Bolmar not being killable during A Priceless Commodity. Added a notice board outside the tradehouse with notes pointing to some of the sidequests available around the island. Log in to view your list of favourite games. 17 new quests, 2 main quests and 15 side quests. Fixed a few incorrect apostrophes in Theodyn's new dialogue. A Clear Map Of Skyrim - Water for ENB Patch, AiO COMPATIBILITY PATCH FOR THE PEOPLE OF SKYRIM COMPLETE, Better Falskaar and Wyrmstooth Map With Roads, Bruma and Other Patches for Convenient Horses, Crazy Caco's Creation Club Collection (CCCCC), Dragon Claws Auto-Unlock - Script-based Patcher, Enigma Series Compatibility Patches (Official), Fan Art Loading Screen Replacer for New Worldspaces, High Poly NPCs - Wyrmstooth and Beyond Reach, Lanterns Of Wyrmstooth (Unofficial LOS II addon for Wyrmstooth), Legacy of the Dragonborn - Craftloot Sort and Storage FormList Patches (FLM), Legacy of the Dragonborn Artifact Immersion Patch Collection, Logical Kanj's Dining Set Weapons and Better Equipped Chefs, Midwood Isle - Wyrmstooth Spell Consistency Patch, Midwood Isle - Wyrmstooth Spell Consistency Spanish Patch - Parche en castellano, Modest - Frostall Food and Drinks - Lexy's LOTD Unofficial Patch, My Road Signs are Beautiful - Multilingual HD Retexture - SE, Non-Native Bugs for Legacy of the Dragonborn Gardens (FLM), Spell Research Patch Compendium Redux 357 patches, VanillaPlus - HighPoly Childrens Patch Compendium, Wares of Wyrmstooth - Wares of Tamriel Alternate Location, Webmetz's More Growable Plants - Wyrmstooth, Wyrmstone And Brymstone Curator's Companion Patch, Wyrmstooth - Brimstone and Wyrmstone Armory (and Legacy of the Dragonborn Display Patch), Wyrmstooth - Creation Club Ingredient Patches, Wyrmstooth - Mysticism Spell Consistency Patch, Wyrmstooth and Odin - Ease Burden Consistency, Only necessary if you install the Wyrmstooth option, only required for the Wyrmstooth patch, drink edits. The Phantom Form actor should now have a female body if the player character is female. Adjusted Vulthurkrah's leveling to scale a bit better with the player. Made a slight adjustment to the roombounds in Cragwater Cavern to improve performance. Removed a merchant chest and faction assigned to Elmera that she was not using. Born at Hammerfell, Athir joined the Alik'r at an early age until he decided to leave the life of an Alik'r behind and live a life on the road. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Gave a key to the generic miners at Stonehollow so they can enter their barracks to sleep if someone has already locked the door. Restored Athir and Shargam's comment scene about the town ablaze as the mercenaries enter Stonehollow for the first time. Having Vulom teleport around also helped fix an issue where he'd stop casting spells at the player after awhile. By default, the first quest Dragon Hunt starts after completing The Way of the Voice if the Dragonborn's level is above 10, however starting requirements can now be changed in an MCM built into the mod. Added more cover at the steam pools and along the path leading to Wyrmstooth Barrow to help low level players get past the dragons. New notes will be posted as you progress through the main quest and as certain things happen. Malentis' simulacrum is now named Malentis' Simulacrum rather than just Simulacrum. All regions and locations around the island. Increased the mercenaries' follow package distance. Fixed an issue with the wispmothers not being aggressive when they load in. Log in to view your list of favourite games. The adventurers in the refectory should now pack up their camp and move on once the settlement begins to rebuild. Expanded Wyrmstooth Barrow Temple and Wyrmstooth Barrow Refectory. The Golden Urn in Blind Robber's Bluff had no value. By default, Wyrmstooth starts once the player reaches level 10 and has finished Way of the Voice in the main questline, but you can change starting requirements in the Wyrmstooth MCM. This should improve performance around the island. Added ownership to the refectory adventurer's gear. Removed the swinging blade trap in Wyrmstooth Barrow Crypt. Added more reverb to the refectory marauder's voice. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Excluded the mannequins in Fort Valus Muster from bard audiences. Re-recorded Theodyn Bienne's dialogue and gave him more to say. Wyrmstone and Brimstone ore veins have been replaced for now until new armor and weapon sets can be made for the mod. Faelor's AI is now forced to re-evaluate immediately after being dismissed. This mod adds a new quest, new landscapes, new dungeons, and a new shout. Fixed an issue with the Spriggan Matriarch's model being invisible. The steampool dragons should now be a bit tougher too. Search the barrow entrance for a clue. At some point in his life, he met Lurius Liore and the two had known each other since. It is now manually started when the intro quest 'Wyrmstooth' finishes. Fixed a scripting bug that caused Stonehollow to rebuild too quickly. Fixed a roombound issue with one of the walls in Fort Moonwatch. Fast traveling to Frostwolf Crag shouldn't place the player on the mountainside anymore. Thelma's topic 'Is there anything you need help with' now only appears if the player has exhausted the previous two topics first. Fixed an overlapping dresser in Fort Moonwatch Quarters. Search the barrow entrance for a clue. Valstadt can no longer be staggered in combat. Unlocks some cut content such as the shout Fiik Lo Sah (Phantom Form).
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