The assassin makes two shortsword attacks. Mandalorian combat armor (+1), Mandalorian blaster or sword (+1). Make a ranged weapon attack against the target. Yet, for all their power and diversity, the Jedi were few. Toolbelt The wall is 60 feet long, 15 feet high, and 1 foot thick. Engineer TheMonster Manualcontains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. They seek to accumulate as much power as possible, as they quest to unravel the mysteries of the multiverse and seek the underlying structure of all things. When you use this action, the creature must make a Constitution saving throw. The go-to source for comic and superhero movies. A telepathic monster doesn't need to see a contacted creature and can end the telepathic contact at any time. Type. You take your first turn at your normal initiative and your Piercing Shot. Heavily Armored Feat will give the character one point of strength and proficiency with any heavy armor. Toolbelt Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. It can take no actions on its own, but you can control the insectoid robot via a wireless communications link. Armor (shield), uncommon (+1), rare (+2), or very rare (+3). Melee Weapon Attack: +3 to hit, one target. This bonus is in addition to the shields normal bonus to AC. You cast your mind about for information about a specific creature. With the popularity and huge success of the iconic tabletop's fifth edition, it's no surprise Wizards of the Coast would want to hold onto that game's success for as long as possible. Skill Proficiencies: Athletics, Perception Kaminoan Saberdart. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. Potentially the biggest change that will come to every class in One D&D is that they are now all being brought into their own categories. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. As an action, you plant the phantom of a greatly desired object in a creatures mind. These categories pertain to what training is needed to become proficient in a weapons use (simple, martial, or exotic), the weapons usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, one You expend a unit of fuel to hover at your current altitude, and become immune to falling damage until the beginning of your next turn. This lack of autonomy was simultaneously a vast asset and a glaring weaknessan asset in terms of obedience and control but a massive drawback in terms of effectiveness. None Activation. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Restrictions. You cannot exceed the maximum healing pool with this ability, but may regain them instead of waiting for finishing a long rest. Swapping spells in this manner doesn't alter an NPC's challenge rating. Add +1 to Constitution and +2 to Strength. If your vehicle is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Alignment. Using a discipline requires no spoken words, gestures, or materials. Engineer Cunning Action. Standard Cost. Once used, this effect must be recharged and it cannot be used again until you complete a short or long rest. It can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. The player character droids are all around human size, but of course weighing between three to four-hundred pounds. Machine Heart. Discipline save DC = 8 + your proficiency bonus + your Charisma modifier, Discipline attack modifier = your proficiency bonus + your Charisma modifier. By 15th level, you have acquired greater mental strength. Constant The fire lasts until your concentration ends. You regain all expended uses after you complete a short or long rest. As part of your movement, you jump in any direction up to 20 feet per force point spent. You gain +4 to any check on finding a job, a person, or underground dealers. The go-to source for comic and superhero movies. Gadget Level. You must have ammunition for each target, as normal, and you must make a separate attack action for each. This duration of the field increases to 20 minutes at level 7, 45 minutes at level 14, and an hour at level 17. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy. Comforting Aura (2 force; conc., 1 min.). Standard Cost. You cant lift the target off the ground unless it is already airborne or underwater. As a trooper you gain the following class features. You have advantage on attack rolls against any creature that hasnt taken a turn in the combat yet. It counts towards the number of regular charges of your stim pistol. Starting at level 3, you can take the Dash, Disengage, and Hide actions as a bonus action. The grenade deals its normal damage. At 5th level, as an action and at the expense of two majesty points, you may touch a creature and shroud it in your majesty. For example, a drow mage can innately cast the levitatespell, but the spell has a "self only" restriction, which means that the spell affects only the drow mage. Recharge XY. None Pithax Sec, a nautolan gunslinger trooper who became the one true Sith after being possessed by the spirits of Darth Nihilus and Naga Sadow. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. We now roll 3d20 when we have Advantage and our Dexterity becomes 18. Type. Consular Discipline None Now, Rangers can turn invisible as a Bonus Action, their most famous spell Hunter's Mark no longer requires concentration, and they gain extra movement so long as they're not wearing heavy armor. You can give out any number of these hit points to any creature within 60 feet of you. Activation. This gadget consists of a powerful amplifier that can focus a spoken word into a beam of compressed sound. When this gadget is equipped, the firearm that the gadget is integrated into gains the Burst Fire property. It takes four times longer to convey such a message than it does to speak the same idea plainly. Beginning at 10th level, your mastery of force energy allows you to push your mind beyond its normal limits. Hit 5 (1d6 + 2). Activation. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Discipline save DC = 8 + your proficiency bonus + your Intelligence modifier, Discipline attack modifier = your proficiency bonus + your Intelligence modifier. The following traits apply to a Mandalorian, overwriting your character's race traits. She is currently the Admiral of the Calamity, a stolen Sith Harrower-class dreadnaught. As an action, one creature you can see within 60 feet of you must make a Charisma saving throw. At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. Headgear Radiant Beam (5 force; conc., 1 min.). When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it. Ice Barrier (6 force; conc., 10 min.). You allow the primal fury lurking deep within your mind to burst forth, catching you and your allies in an implacable bloodthirst. As an action, choose one creature you can see within 60 feet of you. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. 1 To attune to a lightsaber you must take a long rest, meditating on the saber as you do so. This ability evolved in response to predation by the Force-sensitive vornskrs. This shield has exceptionally bright lights and as an action you can flash your light in a 60 ft cone. Weapon (any ammunition), uncommon (+1), rare (+2), or very rare (+3) Activation. It was the Swiss Army Knife of the game, able to pick any spell with its Magical Secrets ability. When used during starfighter combat, it is used as if it was an Auxiliary Power system, and as such can only be used once before completing a docked repair. You learn additional talents of your choice at higher levels, as shown in the Talents Known column of the class tables. Medium humanoid (any race), any non-good alignment, SkillsAcrobatics +6, Deception +3, Perception +3, Stealth +9, LanguagesThieves cant plus any two languages. Activation. The three core rulebooks are the Monster Type. If you succeed you successfully manage to rip off the limb and the enemy takes 1d8+your berserker lvl damage. As a bonus action, you project force energy until your concentration ends. Hit Dice: 1d12 per Berserker level You can increase the damage by 1d6 per additional force point spent on it. As an action, choose one creature you can see within 60 feet of you. Int: Alright, listen: smart people do not ask Genies for stuff. As long as the device is functional, and you have a datapad, you will know the direction of your quarry as long as they are on the same planet as you are.The tracking device functions for 24 hours or until you take an object interaction to deactivate it. If the attack hits the target suffers the effect of the chosen dart. Even those with a more moderate viewpoint tended to see themselves as being amongst the most intelligent beings in the galaxy. Assistance. Focus. Using an action, you release force energy from your fingertips that manifests itself into a cone of lightning. Starting at 2nd level, you can draw vigor from the force energy you use to power your force disciplines. You must spend a short or long rest to reinstall expended charge packs. Ego Whip (3 force). This penalty can stack, to a maximum penalty equal to half your proficiency bonus rounded down. The air in a 20-foot-radius sphere centered on that point becomes deathly cold and saturated with moisture. Type. Scimitar. Refraining from drawing their lightsabers (many Consulars wielded green lightsabers) except as a measure of last resort, Consulars spent a great deal of time studying the mysteries of the Force. Speed. The following is an alphabetized list of potential companions for the Scoundrel Beast Master path. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. A list of joinable starfighter corps and their restrictions can be found in the chapter on Factions. Hit 5 (1d6 + 1). It was believed that sometime before 27,000 BBY, a lost colony of Humans settled in the Unknown Regions on the planet Csilla. You have advantage on melee attack rolls against any unmounted creature that is smaller than your vehicle. Choose one creature you can see within 60 feet of you. They need not select it. As a pilot, you have the following class features. Your Wisdom and Charisma ability scores improve by 4 to a maximum of 24. Activation. You must be aligned with the Mando'ade to join this starfighter corps. If a creature remains frozen for more than 1 minutes it dies. The target must succeed on a Wisdom saving throw or become frightened of you until your concentration ends. Gadget Level. Object Interation While wearing this armor, you gain a +2 bonus to AC. Your options are Commander, Guerilla, and Marksman, which are detailed at the end of the class description. Example Genie Warlock Build Half-Genie Accuracy. Skills: Choose four from Acrobatics, Arcana, History, Investigation, Nature, Religion, Sleight of Hand, Stealth. Choose one object you can see within 60 feet of you that isnt being worn or carried by another creature and that isnt secured in place. Choose one between Acrobatics and Stealth. Because the factories of your company produce everything. This effect ends if you are wearing or don armor. While this gadget is equipped, you can take an action to activate an emergency air filter that is built into the gadget. Emulating the Beast Master path means committing yourself to this ideal, working in partnership with an animal as its companion and friend. While you are wearing armor, you gain a +1 bonus to AC. You have advantage on Intimidation checks. None And thats fair heavy armor should be heavy duty. You may thrust forth an exertion of your majestic presence to defy the odds of combat. Their somewhat lanky arms ended in four-fingered hands, and their feet had three stubby toes each. As an action, you project a beam of light at one creature you can see within 60 feet of you. Id Insinuation (5 force). For instance, a spear that is especially effective at fighting demons would work against any monster that has the demon tag. Telepathy is a magical ability that allows a monster to communicate mentally with another creature within a specified range. Mithral is a light, flexible metal. The darts you can choose from are listed below. You also gain advantage on wisdom (survival) checks to track your favored enemies, and also on intelligence checks on recalling information on your favored enemies. To completely attune to a lightsaber you must complete a number of attunings equal to the attack/damage modifier of the crystal in the lightsaber (min 1). Restrictions. As an action, choose one creature you can see within 60 feet of you. The rework will come in a later update and will include changes to the Pilot class as necessary. As an action, you target one creature you can see within 60 feet of you. On a successful save, it takes half as much damage. If the attack hits, your save automatically succeeds, in addition to the normal weapon effects. Infrared Sight. You can only gain one additional attack on your turn with this ability. While focused on this discipline, you have advantage on Strength checks. Irregardless of your class, you can pick any force disciplines you choose. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. It is typically a language spoken by your favored enemy, or creature. you take a nap. Some creatures can haveany alignment. 3 At level 14, if a creature fails the save, it is stunned for one round. When you hit a target with a melee attack, you can activate this ability as a reaction. For their enemies, they bring fear, disgust, and trepidation that can make even the most hardened veteran act like a shaky rookie. Latest 5th Edition Products in the Open Gaming Store! At 2nd level, you gain the tools of the trade that are necessary for a Mercenary to be the deadly killer he or she is. On its next turn, it can use its action only to take the Dodge or Attack action. 3 Additionally at level 1, you realize your basic purpose in life is to fix things. The stim pistol allows a medic to shoot someone with a small vial filled with bacta along with some other ingredients. Once used, this ability cannot be used again until after a long rest has been completed. You also ignore any reduction to your movement speed. As an action, you or a creature you touch ignores the effects of extreme heat or cold (but not cold or fire damage) for the next hour. Otherwise, a monster's AC is based on its Dexterity modifier and natural armor, if any. Starting at 11th level, your adrenaline rush can keep you fighting despite grievous wounds. A creature can benefit from only one Leadership die at a time. Restrictions. On a failed save, the target is pushed 5 feet away from you. The glue lasts for 30 minutes, after which it dries and crumbles away. As an action and at the expense of one majesty point, you may end the effects causing you to be charmed or frightened. Normal: See Armor Proficiency, Light. A legendary creature might have a section describing its lair and the special effects it can create while there, either by act of will or simply by being present. Winds howl in a 20-foot-radius sphere centered on that point. As an action, choose one creature you can see within 60 feet of you. Each creature in the sphere must succeed on a Strength saving throw or take 1d6 bludgeoning damage and be moved to an unoccupied space of your choice in the sphere. We're an idea. Each frightened creature can re-attempt the saving throw at the end of each of its turns. Engines: Add half of the ships movement to its movement for the rest of the turn. Guardian Discipline Its Constitution modifier is multiplied by the number of Hit Dice it possesses, and the result is added to its hit points. Once per turn, whenever you hit a favored enemy with an attack, one of the following effects applies to its next turn: You do not choose the effect that applies, the effect is automatically applied based off what the creature does on its turn. 5500cr SkillsMedicine +4, Nature +3, Perception +4. Subtype. For each hour that you spend scavenging, you can locate up to 10 credits + your engineer levels worth of such materials. Phantom Foe (3 force; conc., 1 min.). Iaari, a wookiee Jedi consular. Additionally at level 7, when using a medpac, you now have the ability to refill the medpac and reuse it after a short/long rest instead of it being lost after consumption. As a bonus action, you regain expended majesty points equal to your Wisdom modifier. You dont need to share a language with the target for it to understand your telepathic utterances, and it understands you even if it lacks a language. You add your proficiency bonus and Dexterity modifier to the attack roll. Action Incite Fury (2 force; conc., 1 min.). The Galactic Republic was a representative democracy, composed of various star systems, sectors and member worlds throughout most of the known galaxy. They vanish if any of them are left when your adrenaline rush ends. Subtype. Shield By 9th level, your instincts are so honed that you have advantage on initiative rolls. Restrictions. Standard Cost. If they succeed, they are immune to the effect of this gadget for the next 24 hours. Activation. Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. 1 Subtype. In addition, you can mark a total of three targets. Gadget Level. You cant use this feature if you cant use your focus. Beacon of Recovery (5 force). While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. You have one use of this feature, and you regain any expended use of it with a long rest. A monster that has a burrowing speed can use that speed to move through sand, earth, mud, or ice. Miraluka, as Near-Humans, could interbreed with baseline humanity. Medium Armor: Medium armor offers more protection than light armor, but it also impairs movement more. Multiattack. | d20PFSRD Starting at 3rd level, as a bonus action, you can fire a small tracking device onto a creature that you can see. The Bard in Dungeons & Dragons 5E could essentially take on any role. If there is no such target, it moves half its speed in a random direction and takes no action on that turn. Many monsters have special attacks that allow them to quickly grapple prey. Some options show a range of force points, rather than a specific cost. You can only use each Auxiliary Power system once, but you regain all expended uses upon finishing repairs while docked. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. Undeadare once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. Once per turn, when you make a ranged or melee weapon attack against an enemy, you can declare that the shot is a disarming strike. If you dont have that feature from the mystic class, you instead gain it while focused on this discipline. The save automatically succeeds if the target is immune to being charmed. Starting at 2nd level, you can throw aside all concern for defense to Attack with fierce desperation. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. Clothing While holding this shield, you have a bonus to AC determined by the shields rarity. Skills: Choose four from Acrobatics, Athletics, History, Insight, Perception, Sleight of Hand, Stealth, and Survival. Spellcasting. Republic Navy. If you concentrate for this options full duration, you then gain proficiency with up to three of the following skills (one skill for every 2 force points spent): Animal Handling, Arcana, History, Medicine, Nature, Performance, Religion, and Survival. Using a Mage Armor is the easiest way for spellcasters to get a good boost to AC that sets their base at 13, similar to the Natural Armor. They were capable of breathing underwater; however, unlike other water-based species, Nautolans did not experience difficulties out of water. The vornskr have evolved to hunt the force-neutral ysalamiri on Myrkr. Subtype. Description. Bonus We're a culture. Mod Type. On a successful save, it takes half as much damage. On your turn, you can take one additional action on top of your regular action and a possible bonus action. If it does so, the effect immediately ends. Medium Armor Master is a no-brainer for feats, as it's the heaviest type of armor a blood hunter is capable of equipping. If your attack hits the creature, the creature has disadvantage on the attack roll made against you. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized. | OGN Articles Whenever you are flying with your starfighter corps, once per round you can add your intelligence modifier to one of your corps member's attack or damage rolls. Savage Attacks. Missile (2fu). Greatly depends on rarity within your campaign. Players who are designated as a wingman gain the following attribute: Starting at level 10, you and your wingman have learned to communicate well, allowing you both to mark targets. When you use Marksmans shot, you cannot take a bonus action, move, or take any other action besides Marksmans Shot. You can wield a heavy or 2-handed weapon in 1 hand and use two-weapon fighting with such weapons. None This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you. You must then make a security check higher than the system's passive perception to ensure the system does not notice your hacking attempt. As an action, you target one creature you can communicate with via telepathy. This effect ends on a target if it succeeds on three saving throws against it. As normal, you cant increase an ability score above 20 using this feature. You got a brand of magic never failsYou got some power in your corner nowHeavy ammunition in your campYou got some punch, pizazz, yahoo, and how?All you gotta do is rub that lamp. Additionally, if you are surprised at the beginning of Combat and aren't Incapacitated, you can act normally on your first turn, but only if you enter your adrenaline rush before doing anything else on that turn. Hit:10 (2d6 + 3) slashing damage. If you fail on either rolls, your attempt is immediately detected and target hostiles are noted of the attempt. Also, you gain extra majesty points equal to your Charisma modifier. Starting at 14th level, you can make an attack that phases through most defenses. You adopt a particular style of fighting as your specialty. In combat, roll for their initiative, and choose their behavior during their turns. Search by location and activity, find training videos, news stories and more However, they all exhibited many of the same basic physical traits. On a failed save, the creature's speed is halved and it has disadvantage on Strength checks and saving throws for 1 minute. Cell Action, Object Interaction If you end this flight in the air, you fall unless something else holds you aloft. You gain proficiency with heavy armor. Whenever those creatures can see you, they understand basic commands simply by reading your body language. You can search for traps while traveling at a normal pace, instead of only at a slow pace. As an action, you target one creature you can communicate with via telepathy. Starting at 6th level, when you use special ammunition, your weapon does not take the damage penalty normally imposed by the special ammunition. Standard Cost. The underbanked represented 14% of U.S. households, or 18. Languages: Two of your choice This suit of armor is reinforced with adamantine, one of the hardest substances in existence. At 6th level, whenenver your guardian takes the Attack action, he or she can make two attacks instead of just one. Description. Weapon (scimitar), very rare (requires attunement). Armor Class (AC): Armor protects its wearer from attacks. Yes, blood hunters are dexterity-based fighters who also need a decent amount of wisdom, but this is a class that willingly sacrifices hit points duringa battle to activate certain abilities. You must be wielding a blaster. Beginning at 14th level, your mastery of the force grants you proficiency in all saving throws. It will increase the standard range by the listed amount, and the disadvantage range by 4 x the listed amount. This benefit lasts until you finish a long rest. Neutral, very protective of species. Standard Cost. Gadget Level. We have no species or bloodlineso we can rebuild our ranks with others who want to join us. Pistols, Carbines, Rifles Tribal warriorslive beyond civilization, most often subsisting on fishing and hunting. The Chiss were a tall, blue-skinned Near-Human civilization from the planet Csilla in the Unknown Regions, best known to most Humans as the people to which Grand Admiral Thrawn belonged. Ranged Gloves Other modifiers might apply. Exacting Query (2 force). Starting at level three the berserker choosing one of the following paths: Path of Anger, Path of. 2024 will hail the release of a new edition of Dungeons & Dragons, giving players access to One D&D. Languages: One of your choice This means that, should an ally fail on a roll, the Bard can instead try and turn that into a success. The target moves in a straight line. Once used, the effect must be reset and cannot be used again until you complete a short or long rest. Standard Cost. Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon Attack against that creature. Starting at 17th level, your Sniper's Mark feature becomes second nature to you. Weapons Weapon Categories. Blood hunters are, to put it simply, theD&D version of a Witcher: they're a warrior who dedicates their life to hunting monsters but utilizes dark power and blood magic to do so, becoming a more like the monsters they hunt in order to do so successfully. Ranged Weapon Attack:+3 to hit, range 80 ft./320 ft., one target. Grasp (3 force; conc., 1 min.). On a failed save, the target believes one statement of your choice for the next 5 minutes that you communicate to it via telepathy. You must be proficient with the class of starship you are using in order to use Auxiliary Power. When a creature within 5 feet of you uses a force ability, you can use your reaction to make a melee weapon attack against that creature. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Sure would be weird if we could only do this for a minute to one guy once per short rest. When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Each creature in that area must make Constitution saving throw. That and it heals quite a bit better than other domains. Once activated it cannot be used again until after a long or short rest. Heavy Armor. They are manipulative, crafty, suspicious, curious by nature, loyal, brave, and very smart. The Skills entry is reserved for monsters that are proficient in one or more skills. Creatures who have advantage against charmed conditions may roll the saving throw with advantage. At the start of each of your turns, you gain temporary hit points equal to your force ability modifier (minimum of 0) if you have at least 1 hit point. A telepathic monster can initiate or terminate a telepathic conversation without using an action, but while the monster is incapacitated, it can't initiate telepathic contact, and any current contact is terminated. As a bonus action, you open yourself to receive momentary insights that improve your odds of success; until your concentration ends, whenever you make an attack roll, a saving throw, or an ability check, you roll a d4 and add it to the total. These abilities make them stand out from each other, make them branded with diversity, and allow them to express in their own unique ways how they are a senator. Fey include dryads, pixies, and satyrs. Starting at 3rd level, when a creatures resistance reduces the damage dealt by a force ability of yours, you can spend 1 force point to cause that use of the discipline to ignore the creatures resistance. Armor If it fails, it is reduced to 0 hit points. Fighting Style: This choice comes down to the question, do I want to maximize my AC or do a bit more damage? Defense: The name of the game for Eldritch Knights is absurdly high AC, this is necessary to get your there. Bonding Alloys alter the properties of the metal in melee weapons. Creatures within 30 feet of you are affected in ascending order of their hit point maximums, ignoring incapacitated creatures, creatures immune to being charmed, and creatures engaged in combat. At 3rd level, you gain two cohorts that follow you around, obeying you faithfully. Standard Cost. As normal, you cant increase an ability score above 20 using this feature. Restrictions. It also ceases to hover if you grasp it or move more than 30 feet away from it. Action On subsequent turns, you can use your action to extend the Duration of this effect on the Frightened creature until the end of your next turn. You can now also fire a second rocket on your turn. While the Eldritch Invocations Handbook covers most of these, we can make some special considerations. Restrictions. Any damage dealt or other effects that occur as a result of an attack hitting a target are described after the "Hit" notation. Skill Proficiencies: History, and pick one from the following: Arcana, Nature, Religion Conditions. Each rocket deals 1d6+1 bludgeoning damage to its target. As an adept, you gain the following class features. Once used, this gadget must be reset and cannot be used again until you complete either a short or a long rest. Also at 1st level, you may use your words to bolster morale, instead of simply inspiring your allies. Forhill dwarves, the main drawback is their reduced movement speed, but they make up for it and more with a flat constitution bonus and extra hit points. 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