Heh. haha I don't see how this could be on mobile without a seriious graphical and complexity downgrade. This will fix an issue that could cause .character files that the story no longer needed to be leftover during the Update process, An additional attempt to update the Installation Status of Custom Stories in the Custom Story Browser will be made each time the user swaps between different sorting filters/filter tabs, as well as when the user initially successfully logs into the Custom Story Browser, Added Mute DMCA Music checkbox setting which will disable all copyright music, The giver in a Cunnilingus Intimacy Act will no longer use their default looped sex sound effect at all times. While crouching and trigger running the player does not move at full run-speed anymore. This can be used to specifically check WHICH character an Item is mounted to, CSC: added two new ItemFunctions, ResetToOriginalPosition and ResetToOriginalRotation, Fixed issue where saved games while the player was engaged in an intimate act with another player wouldnt load properly, Fixed exception that can be logged when starting a new game if the last loaded game has since been removed, Updated the position of the highway billboards in the main game scene, Updated custom story BGC to allow playing audio clips from the OS asset bundles in certain cases, Updated UI for character selection so the male player character will be selected by default (for now), Fixed issue where zipper sound effects could interrupt voice overs/the audio for character dialogue, Made the coming soon text translatable for the female player character in the main menu, Updated character navigation to fire reachedtarget events in more cases, for instance when the character is told to go to a place they are already standing at/interacting with, Updated the game logic for custom stories predating HP version 0.17.X to load all characters in a story on start and set them to default locations around the house, Fixed issue where the idle animation for the player characters in the main menu could cause them to face the long direction if idle on the menu for a long time, Added prevention of manual saves when the player is engaged in intimacy or is currently knocked out/dead, Added support for custom main menu/pause menu translations as long as the selected story also has that language/translation present, Fixed display issue where custom translations displayed as English in the character selection menu where it shows a language confirmation, Fixed case where characters that were loaded into the game outside of the animator culling distance could not navigate until they became culled, Fixed overflowing for french translation on the main menu, Adjusted lighting and position of the billboards, Improved Derek skinning, had a little bit off clipping in the left side of his neck when MakingOut, Fixed Amy skinning issue with bra clipping through shirt on Main Menu, Updated Main Menu Spot Light and Neon Light to have less harsh shadows (which could look like clipping hair) and updated textures for Patricks and Vickies clothing material, Fixed Amy Goodbye Kitty top clipping through back when making selfie. TLDR: Derek is less jelly. She will now eventually get high and fail the content just like all the other possible routes through the finale of Meltdown, In the Original Story: minor adjustments to existing unimportant/casual Background Chatter criteria, In the Original Story: fixed an issue that could cause Katherine to claim that the Player saw her naked for her photo shootwhen in fact the Player did no such thing, Fixed an issue that could cause thin/tiny items like phones to be uninteractable/unable to be grabbed if they were dropped near the front of the beer pong table, Tightened the collider sizing and positioning on the two downstairs couches/sofas so that it is harder (but still not impossible) for small items to be thrown, dropped, or kicked underneath them in a way that prevents them from being grabbed or interacted with, Fixed an issue that could cause characters to teleport into the garage when transitioning from a wall sex position to a non-wall sex position while against the rear-left side of the house (near the A/C unit), Fixed various additional issues with the speaker system, CSC Users: Speaker2 (the speaker to the right of the fireplace) is no longer hardcoded to start playing upon game start. They can now heal a maximum of 69 health, up from 68. It will eventually be replaced by the IsOnlyInVisionOf criteria, which better reflects what it checks. When this occurs, a date and playtime-based timestamp will be used as the save game name, Fixed an issue that could cause noticeable camera sway when the Female Player was put into the BlowjobReady pose (Pose 10), Fixed an issue that could cause very unpleasant camera twitching when the Female Player was receiving oral, Fixed an issue that let Characters check if they were stuck (trying to navigate/move but unable to) during a Cutscene and possibly attempt to warp smoothly back to a nearby spot on the NavMesh. When pressing start game players will now be presented with available characters and be able to select one and then play. When used in this way, the current Default Clothing Set for any affected Character(s) is used. Really? Also extended the use of sex data offsets to include the climax. In the Original Story: added minor thought bubble assistance to clarify Stephanies request for a big ol cup of water for the Meltdown opportunity, for those players that actually believed us when we used words like cup. PERSONAL. In the Original Story: moving ahead with the prank against Madison for Sibling Warfare can be temporarily put on hold if the bedroom is being used just before sending Derek off to talk to Madison, In the Original Story: fixed an issue that could cause Leah to attack the Player when giving her booze without taking into account her socials with the Player first, In the Original Story: Derek will no longer blatantly tell the Player not to mention some of his personal business to Stephanie while in sight of and in proximity toyeah, In the Original Story: the calculation used to determine whether or not Frank will confront the Player amicably or aggressively after the Player takes multiple booze items from the liquor cabinet now takes into account romance points with Frank and other new factors, and is in general more lenient, In the Original Story: the informative thought bubble that hints towards Franks liquor cabinet confrontation mechanic now offers a bit more detail into how the Player can save their own ass, In the Original Story: fixed an issue that could let Frank attack the Player after groping Leah even if Frank could not see the Player doing so. ), In the Original Story: fixed a Character ownership mixup for the StephFollow criteria, In the Original Story: cleanup of minor events in Stephanies Drunk and Disorderly Opportunity, and added some emotive events to various dialogues in the finale of that Opportunity, In the Original Story: fixed an issue that caused Patrick to talk about hiding his wine from Frank as if he still had it, even when he no longer possesses his wine, In the Original Story: fixed an issue that could cause Stephanie to walk to Katherine, then walk back to the Living Room or Outside Speaker at least once instead of following her intended route to the Hot Tub during the finale of her Drunk and Disorderly Opportunity, In the Original Story: various minor tweaks to Stephanies dialogue and response behavior(s) related to her Drunk and Disorderly Opportunity, In the Original Story: fixed various minor text mismatches between dialogues and their VA/SFX, In the Original Story: fixed an issue that could cause Stephanie to imply that she might take more beer after her Drunk and Disorderly Opportunity is completed, In the Original Story: Stephanie will sober up a bit faster after her Drunk and Disorderly Opportunity is completed, In the Original Story: Katherine will no longer react to the Cell Jammer if she is topless, currently displaying a main dialogue, or in combat, In the Original Story: tweaked the warning the Player gets if they leave the Cell Jammer on for too long after jamming Katherine successfully, In the Original Story: the Player can now Take additional food items into their inventory, In the Original Story: Katherines behavior is more in line with her willingness to do the photo shoot and will therefore no longer attempt to cover up during it, In the Original Story: fixed an issue that could cause Katherine to bump into the downstairs bathroom door repeatedly when shes clearly, obviously, and indubitably supposed to be sick, In the Original Story: Stephanie will no longer permanently chill, awkwardly, outside the bathroom where Katherine marked her territory after the Player completes her Meltdown opportunity. In the Original Story: fixed an issue that could allow the Player to move forward with the finale of Sibling Warfare even if they were in clear view of Madison and Derek when they hook up, or had failed Runner Runner and/or Sibling Warfare just before that moment, In the Original Story: cleaned up bulk-quest failure scenarios for a few Characters, In the Original Story: cleaned up a variety of behaviors for Lety and Leah in regards to the events leading up to their conversation in Just in the Kick of Time, In the Original Story: cleaned up a variety of behaviors for Lety and Madison in regards to the events leading up to their conversation in Queen in the North, In the Original Story: the conversation in the garage between Lety and Madison will not be forced on the Player if the Player is in combat or about to be attacked, In the Original Story: to compensate for changes to the content, the conversation in the garage between Lety and Madison for Queen in the North will attempt to fire slightly faster, In the Original Story: the Player will get more feedback about not being able to get intimate with Vickie if she or the Player are recharging their Orgasm meters, In the Original Story: the Player will need to wait for Vickie to recharge her Orgasm meter before repeating intimacy with her, In the Original Story: fixed an issue related to determining Madisons distance from the Upstairs Master Bathroom that could return false positives, In the Original Story: fixed a minor inconsistency in Katherines pre-repeatable intimacy scene behavior in which she would indicate to the Player that she was ready to get downbut the Interaction Radial suggested otherwise, In the Original Story: Rachael overhearing Katherine and the Players conversation about spoofing texts wont be quite as easily triggered, but will properly fail out of her Dare Interference Opportunity, In the Original Story: when Rachael is sent a Dare Text, NPCs will be less likely to attempt to move to her for a short time, or locations relevant to where that Dare might take place, In the Original Story: asking Rachael for Vickies number after asking for her own number will officially/visibly fail Dare Interference, instead of just locking it off via an invisible Character Value, In the Original Story: minor improvements to the timing and clarity of the help/hint text associated with jamming the Game Grumps before they fall out of their Balloon, In the Original Story: Madison will now more reliably catch the Player giving Ashley her diary in a wider variety of circumstances. This should help Players that ran inside the house to get away from her and were having trouble keeping track of her location, In the Original Story: fixed an issue that could allow Stephanie to award the Player with multiple Flash Scores (for Katherines Express Yourself Opportunity), In the Original Story: fixed an issue that could allow Frank to award the Player with multiple Flash Scores (for Katherines Express Yourself Opportunity), In the Original Story: fixed an issue that could allow Derek to award the Player with duplicate credits toward the First Impressions Achievement, In the Original Story: fixed an issue that could allow Derek to award the Player with multiple Flash Scores (for Katherines Express Yourself Opportunity), In the Original Story: fixed an issue that could cause Ashley to comment on the Players distinct, albeit overall fortunate, lack of a shirt while they were separated by windows. There will be some protection against adding text/strings to floats, etc. First, you must undergo her rigorous Training. In the Original Story: Updated all poses and pose criteria situations where there would be a conflict between Male and Female poses. (a secret), In the Original Story: fixed an issue with Derek DLG 303 where extra audio was being played, In the Original Story: changed the in-game description for Ice Bath to be more appropriate for male OR female Player Characters, In the Original Story: fixed an issue that could cause Derek to not strip down fully if asked to enter the Hot Tub after completing Memory Lane, if he was forced to wear the Goodbye Kitty underwear, In the Original Story: the Player will receive additional warnings/preventative checks before being intimacy with Ashley for the first time, if they are RechargingOrgasm, In the Original Story: fixed an issue that could prevent the Player from getting credit for flashing Derek during their Pissing Contest on the roof, CSC: added the ChangeBodyScale Game Event, which can be used to change the size of a Character over a specified number of seconds, CSC: added the PlayRandomSceneFromCurrentLocation option for CutScenes, which will play a random scene based on the first/primary NPCs zone, if an NPC was provided. AutoSave doesnt trigger within a few seconds after loading a save game anymore. or a specific Game Object, CSC: the Key and Key2 Interactive Items now have Item Functions enabled, CSC: added the CombineValue game event, which will allow you to add two Characters Values (or two for the same Character) together. Note that this ItemFunction ChangeColorToBlue is called on GameStart if loading into a game in which ChangeColorToBlue had already been called, Removed Not Recommended labeling from the POV/Legacy Intimacy UI options, Added a tweaked bracing animation to the Male anim controller, CSC: cleaned up a redundancy in the Naming of Item : SetInventoryIcon GameEvents, CSC: the Flower can now have a Blue Flower inventory icon assigned to it using Item : SetInventoryIcon : 1, CSC: some misc. About House Party. The developers describe the content like this: Please enter your birth date to continue: This data is for verification purposes only and will not be stored. Read More. Sometimes simple things can affect your party in the . This increments on our Character Manager tick, so approximately every 0.3 seconds unless the game is paused. Shell remember that she likes music, and if not busy, will return to said music, In the Original Story: NPCs wont roam to Ashley while she is waiting for the Player to get down with her during the finale of her Smooth Operator opportunity, and Ashley will not socialize with any NPCs that walk in on her, In the Original Story: fixed an issue that could cause Ashley to become unresponsive in the finale of her Smooth Operator opportunity, In the Original Story: Katherine will not socialize with NPCs while getting sick after receiving the Tampered Rum, In the Original Story: fixed an issue that could cause Katherine to become stuck in the downstairs bathroom and leave Stephanie in the art room, if the Player groped Stephanie during Meltdown, In the Original Story: added the Game Jam and Return of the Grumps Opportunities, In the Original Story: reconfigured all existing Background Chatter, where appropriate, to make use of the new Background Chatter-, In the Original Story: Ashleys reaction to a shirtless Player will now be restricted by the universal time buffer set up in 0.15.x so that it does not trigger alongside other interruptions. HAH. She will be less likely to walk right by him while looking for him, In the Original Story: fixed an issue that could cause Lety to block Leahs escape from the Carnies after Leah is Poppered during Just in the KICK of Time, In the Original Story: cleaned up a couple potential Stephanie Dialogue inconsistencies, In the Original Story: if the Player did not actually give the camera with Katherines nudes on it to Frank, then Katherine will not comment on this pre-intimacy if the Master Bedroom door is unlocked, In the Original Story: Leah will not get involved in any guard the booze shenanigans while she is following the Player/Frank around the house and yard just before the evil finale of Broken Code, In the Original Story: Frank will no longer warn the Player about opening the Liquor Cabinet if he gave the Player permission to sniff the Thermos, In the Original Story: Rachael wont lock the Player out of conversation options quite as quickly due to lowered Socials. For now this only applies to the Intro CutScene. The Tutorials can also be reset/shown again using a button in the Game Menu, In the Original Story: added new Background Chatters for most NPCs, In the Original Story: consolidated Hey, change location/Hey, go over there-type dialogues for many Characters. However, she will not approach as readily if the Player is already genitalia-deep in other high intensity content. Dead doods drink no booze, after all, In the Original Story: fixed a minor continuity issue where the Player could continue into Family Time with Ashley by trying to give her Madisons Phone back, despite her raging about being humiliated, when the parent Opportunity Sibling Warfare was destined to fail anyway, In the Original Story: slight corrections to two Rachael pre-intimacy responses that should better align with specific, Player-related intimacy requirements, In the Original Story: fixed an issue that could cause an appropriate response to not appear when Ashley was given Madisons Diary after Sibling Warfare was failed, in addition to other conditions, In the Original Story: fixed a dialogue-response issue that could cause Ashleys pre-Sibling Warfare content to break if the Player got Madisons Phone, but dropped immediately prior to giving it to her, In the Original Story: fixed an issue that could cause a response about Ashleys Snake to remain available even after the search for it (Leahs content) was no longer necessary or accessible, In the Original Story: added a handful of extra protections against Leah attempting to repeat her Ronin/evil intimacy reward with the Player, In the Original Story: fixed a possibly confusing thought bubble pop-up that could occur just before the events of Rachaels final dare unfolded, In the Original Story: minor tweaks to the events surrounding Franks epic demise during the Lety-Rachael Easter Egg to adjust for the removal of a previously used CharacterFunction, In the Original Story: fixed an issue that could allow certain semi-random events to interrupt the last few dialogues before failing Broken Code if the Player decided to fight Leah instead of fighting Frank, In the Original Story: NPCs that are being intimate, are In Combat, or are Knocked Out will no longer appear as valid options when asking Madison about her Friendship Restoration Perk reward that you get from her Smooth Operator Opportunity. In other words, you dont need that extra 0 in 99% of cases unless you or the game engine has been fucking with Default Clothing Sets, Fixed an issue that could cause Characters to consider another Character target reached even if they were on uneven ground on the stairs, with the stair bannister between them, etc. Users experiencing extremely low frame rates may still run into issues with related physics simulations, Fixed an ArgumentException that could occur when cycling through prior commands in the Command Console, Added the CritGrp Console Command, which can be used to immediately evaluate if a story Criteria Group returns true, Added a Quit Game button to the in-game/main scene Pause (ESC) Menu, Fixed issue where CS Browser scrollbars would lose current ui selection, Various improvements to CS Browser controller navigation, Various fixes for CS Browser contrast/UI loop issues, CSC: The Player can now be sent Emote GameEvents, CSC: The Player can now be issued LookAt Game Events, CSC: The same data validation that ensures that IDs (and/or Versions) for ItemGroups, Responses, EventTriggers/Reactions, and GameEvents, etc. Note that as of the time of this writing, only one item (the new Collar) is configured to fit appropriately on a Characters neck, CSC: Added the Item Group aspect/page to the main story/story collection object. To avoid this, Read the Diary when Madison is NOT in vision of the player at all, or when Madison is facing away from you, or when she is at least six puppies away from you. The Female Player will now use the same movement mechanism as the Male Player, which should only slightly affect movement speed and prevent diagonal running from doing anything nice for you fucking cheaty cheats out there, When the Player picks up/grabs an item (via RightHand action or grabbing from inventory/Holding in Hand), hand collider size will be adjusted somewhat to better ensure that the Player can still Interact with that item while it is held, LookAt GameEvents that instruct a Character1 to look at another Character2 will no longer instruct Character1 to look at Character2s scripted object, but rather Character2s eyes, whenever possible. Dildo hands. When called for, she will now ALWAYS attempt to ruin your shit, In the Original Story: fixed an issue that would prevent the Player from getting FlashScore credit (counting towards Katherines flash everyone request) from Leah if Snake in the Grass was started but had not reached a certain progression point yet, In the Original Story: fixed an issue that could cause Katherine to be unable to return to the Master Bedroom/Bed if the Player got to the finale of Stephanies Drunk and Disorderly while, Katherine was already waiting on the bed for the Player, In the Original Story: fixed an issue that could cause Katherine to lose her Glasses temporarily if the Player combined her intimacy finale with Stephanies Drunk and Disorderly opportunity, In the Original Story: fixed an issue that could cause Katherines phone to be temporarily invisible (especially while in Stephanies hand) if the Player combined her intimacy finale with Stephanies Drunk and Disorderly opportunity, In the Original Story: fixed an issue that could cause Patrick to get stuck in an immobile state and both he AND Rachael to be unable to talk to the Player, In the Original Story: fixed an issue that could lead to Amy being warped to the Player at inopportune times if the Player combined certain content and then rapidly failed out of Stephanies Meltdown opportunity by failing to give her herbreathing apparatus, In the Original Story: fixed an issue that could cause Katherine to retain some minor behavior-altering states if the Player completed Stephanies Drunk and Disorderly opportunity while, Katherine was sick in the downstairs bathroom, In the Original Story: fixed an issue that could lead to some out of order responses from Frank regarding Rachaels thermos, if the Player gave Frank all of the beers before starting Hunt for, Reds Thermos, then obtained the opportunity, then spoke to Frank, In the Original Story: fixed an issue that could cause Patrick to never approach the Player and stall out his sober up and get his phone content if he was knocked out in the middle of talking to Brittney about being given his phone back, In the Original Story: Madison will attempt to change her location immediately after the Player completes her Smooth Operator opportunity, which should help free up the Master Bedroom/Bathroom more quickly for certain other pieces of content, In the Original Story: the Player can no longer give items to Leah during a brief window in which she is running away from the party after being Poppered during her conversation with Lety, In the Original Story: added an extra, minor protection against Leah roaming away during the Garage Search during Snake in the Grass, In the Original Story: fixed an issue that could cause Leah to briefly continue to follow the Player after they arrived in the yard and started the fence search during Snake in the Grass, In the Original Story: fixed other minor behavioral issues for a few NPCs within Snake in the Grass, In the Original Story: fixed an issue that could cause Frank to keep his phone in his hand if he was knocked out during Broken Code at certain times, In the Original Story: Lety will now try to be a little more respectful of what the Player has going on in their life when she approaches them after the events of Queen in the North, In the Original Story: fixed an issue that could cause Katherine to walk away from pending intimacy with the Player and be unable to resume, In the Original Story: if the Player has deeply angered Madison and shes sent Frank or Derek after them, she wont be as easily deterred fromejecting you from the party, In the Original Story: added the Achievements: I Know Grump-Fu, Do Not Burn, IRL Lets Player, D-Club Certified, Casanova, Casabrova, In the Original Story: Rachael is no longer absolutely guaranteed to approach Patrick at hard-coded intervals when a new game is started.
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